Archive for the ‘Games’ Category
A Fading Melody interview at Fall Damage
I’ve just given an interview about A Fading Melody with Fall Damage. If you’re interested, check it out at the link below!
http://www.falldamage.com/
Post-Mortem: A Fading Melody
With my second fit-for-consumption game released, I thought I would do a Gamasutra-style post-mortem for anybody who is interested in the development process that went into A Fading Melody. So if you’re interested in learning a little bit more about the development of this indie platformer, read on!
A Fading Melody Released
Been a long time since I updated, hasn’t it? Well, I did warn you. And here’s what I’ve been working on: An artsy indie platformer game for the Xbox 360 called A Fading Melody. You like?
Best of all, A Fading Melody is only 200 MS points ($2.50) on Xbox Live Community Games.
Check it out now!
Busy, Busy (and XNA Community Games)
You may expect a slight reduction in my frequency of posting for a bit. I’ve currently got two game projects coming to a boil and a novel to revise, not to mention some non-Geek Codex web writing to do.
In essence, I’m heavily booked at the moment and finding the creative energy to blog may be [...]
NXE - The New Xbox Experience First Impressions
The New Xbox Experience is finally here. It’s a suave new OS for the Xbox 360, and yes, it’s very slick. So what were my first impressions?
Cool intro video. The first thing you’ll notice is a bit of spiffy FMV that Microsoft included for your first launch of NXE. It’s very arty and computer-generated; pretty, [...]
Core Fighter
At the beginning of this year, I released a game called Core Fighter. It’s a 2D shoot-em-up… sort of. Unlike most “shmups”, as they’re called these days, it offers and rewards exploration. In other words, it’s not on rails. The screen follows your ship, and you tell your ship where to go.
It’s a little like [...]
